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000572_owner-lightwave-l _Mon Feb 27 23:29:41 1995.msg
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1995-03-19
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Date: Mon, 27 Feb 95 13:02:31 EST
Message-Id: <9502271802.AA06776@ capitol.com>
From: "Paul Davies" <capitol!davies@uunet.uu.net>
Reply-To: "Paul Davies" <capitol!davies@uunet.uu.net>
To: AVID@cup.portal.com, lightwave-l@netcom.com
Subject: A letter to the editor
Sender: owner-lightwave-l@netcom.com
Precedence: bulk
In the article "More Attractive Bevels" (March 1995), Jim
Woodruff describes a method for creating sharp edges on the
smoothed beveled surfaces of a text object by separating the
bevel polygons from the side polygons. At the end of the article
Mr. Woodruff states that this method increases the object's
point count. What he did not mention is that you can avoid such
memory expenditures by adjusting the beveled surface's Maximum
Smoothing Angle in the Surface Menu. This procedure eliminates
the need for the aforementioned object editing, in most cases,
where a sharp distinction between smoothed surfaces is required.
A value of 40.0 degrees usually works very nicely.
paul d.
Paul Davies
Artist/Animator
CapDisc Bethesda, MD.
davies@capitol.com or uunet!capitol!davies